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Wednesday, August 7, 2013

Space City Con 2013

Written by Stu Cooper

This past weekend I had the pleasure of attending the 2nd annual "Space City Con" in Houston,Texas. This convention is based around science fiction and space (obviously), also playing on the idea that Houston is the Space City, because of NASA. I was not able to attend the con last year, so I was not sure what to expect. The first day of the con was a bit hectic, the registration lines were pretty long and the volunteers were scrambling to get it together. Thankfully this passed, and Saturday/Sunday seemed to flow a bit better. I think the staff was not expecting the con to be as big as it was. The Saturday crowd was shoulder to shoulder! I got my 3-Day pass early on Friday, so thankfully I was able to come and go without much of a problem.

On Friday I had the pleasure of meeting one of my all-time favorite Star Trek characters, dare I say my absolute favorite...Robert Picardo aka The Emergency Medical Hologram. He portrayed the Holographic Doctor on Star Trek: Voyager. He was known for his pompous attitude and opera worthy singing voice. He also starred on Stargate, Gremlins 2, and several other film and television shows. He was a true class act. I even got the chance to re-enact one of my favorite Voyager scenes. WARNING...I have the voice of an angel:

Actual Scene:

Space City Version (I warned you about my beautiful voice):

On Saturday I really got into some cool stuff. The crowd was absolutely nuts, so I didn't get to take many pictures, but I did however arrive just in time for the Gowron and Martok Q and A, which was more like a stand-up comedy routine! If you aren't familiar, Gowron and Martok are two Klingons from the Star Trek Universe. Gowron has appeared in several TNG and DS9 episodes, while Martok was a central character in the latter half of DS9. The actors themselves do several conventions a year, but as an extra tribute to the fans they often do the conventions in full klingon attire and make-up! It's absolutely amazing and something that has to be seen to be believed. These guys are so high energy, it's very contagious. It's so nice to see two actors who are so humble and proud to be a part of the Star Trek mythos, and the fact that they take the time to endure the heavy make up and costuming proves that they love their fans. The Q and A was no different. The two talked about klingon rituals, let out a death cry for a fallen conrad, told some klingon jokes, and took pretty much every question imaginable from the fans. It was a nice little get together. Immediately after this, The Doctor (Robert Picardo) took a few questions and horsed around with the fans, then he was followed by The Green Ranger (Jason David Frank). JDF was full of energy and love for his fans, just like the others. You really couldn't have asked for a more loving group of celebrities.

As Sunday rolled around you could tell the attendees of the convention were running out of batteries, and everyone slowly started heading home. I participated in a Trivia competition, goofed around with some of the Power Rangers, and made some new friends, then unfortunately had to pack it up myself. There is always a sad little come down at the end of these things. This convention was all about the community. The nerd/cosplay community in Houston is evidently a strong one, and it was proven by the attendance at this con, along with the party like atmosphere that took place between the cosplayers. I didn't mean a single person who wasn't ready to party! It really gives you a nice dream state feeling to be in the middle of all this. I wouldn't trade it for anything in the world.

Amazing Space City Con video (Credit: Samaze.com) :

After the Credits: The Wolverine (Spoilers ahead)

Taking a look at the Wolverine after Credits Scene

Written By Brandon Pershing

Have you ever finished something wanting more? You paid your hard earned cash to see a film, and you get to the end, and you just think “If there was only more”. Apparently Hollywood has had this thought as well, because a recent trend pushing after credits scenes in movies has become the new status quo for superhero films and summer blockbusters. The Wolverine is a high octane comic book adventure that will surely make audiences happy they chose to spend the price of a movie ticket on it. But, once you see the after credits scene, you will likely be more happy you spent the price of a ticket to see a small three minute clip than the movie itself!

The scene takes place over two years after the movie, in which time audiences can assume that Wolverine had gone on several adventures all around the world. Wolverine gets off an aiplane, and enters the airport, where he is about to walk through a metal detector. Before our hero can however, he notices several items floating, all which are made of metal. While such occurrences surely aren’t shocking to a member of the X-men, Wolverine still seems slightly puzzled as to what is going on. This is only short lived however because soon he unleashes his claws (still made of bone) and attempts to slash them at the only person it could be, which is Magneto. Magneto instantly pauses wolverine’s offensive maneuver by controlling the metal in his body. Magneto then offers wolverine the notion that an unforeseen enemy has plotted to destroy mutant kind, and that wolverine must join as a force of resistance for the onslaught. Before wolverine can even make his mind up, he notices the people around him have all frozen in place, similar to the museum scene in X2. Then wheels in Professor Xavier, who thanks to the after credits, scene in X-men: The last stand is still alive unbeknownst to wolverine. Professor X also makes it clear to Wolverine that he and Magneto are actually working together, and that they need Wolverines help. Then sadly the credits begin to roll again, and the movie is officially over. (a photo of Chris Claremont’s Days of future past comic)

For audiences who don’t already know, the next X-men movie coming out is “Days of Future Past” which is set in a future that may or may not happen. The scene in Wolverine sets the foundation for this movie to happen, with the mutant resistance being founded by the three men. What exactly are they resisting however? The answer is actually in Chris Claremont’s 1980’s “Days of Future Past” X-men story arc where most mutants have been killed off by the classic robotic villains; the sentinels. In a nod to this enemy becoming a threat, as Wolverine walks through the airport in the movie, eagle eyed individuals can actually spot a television advertisement for robotics made by the Trask Company. People who are familiar with the X-men comic book will get this reference, as Bolivar Trask was the founder of the Trask Company, and creator of the evil Sentinels.

In all, the after credits scene was made to make comic book and movie fans alike excited for next summer’s adaptation of Chris Claremont’s popular X-men story arc of the same name. With the foundation of the new mutant resistance, the next movie will easily be able to build upon this team up, and definitely be representative of yet another classic X-men story. Let’s just hope Wolverine can get his adamantium claws back in the next movie!

BONUS! Days of Future Past from the original animated X-men:

Game Review: Guild Wars II

Guild Wars 2: Bringing the RPG back to MMORPGs

By Jenny Foxx

I’m what you would call a veteran MMO player. In fact, at one point, I had retired. After thirteen years of running dungeons and raids, grinding and questing – I thought I’d had enough. From EverQuest to World of Warcraft to Star Wars: The Old Republic (and everything in between) it started to feel like all these games were doing was patching. For the last few years it was terrible cycle of attempting to fix one broken aspect while effectively ruining three others. I couldn’t get comfortable. I spent a lot of time complaining about it and not a lot of time embracing the changes. I finally gave in and put my spell book down for good.

It was going great. Extra time with my family, no late night raids, no hours of theory crafting to be the best of the best - and then ArenaNet came along and presented a game that shut me up and had me right back in front of my monitor.

Guild Wars 2 launched on August 28th, 2012. I had heard a lot about it already from my online cohorts, but was determined that I wouldn’t get back into another MMO. I started watching some of the beta videos that had been posted and reading up on the races and professions. I found myself getting excited again. Guild Wars 2 does have a lot of the standard MMO qualities that I enjoy. And just like every other game before it, blew me away with its undeniably gorgeous graphics and better-than-before combat systems. But this game? This game is different – in all the right ways. For this gamer, the narrative story aspect and single player capabilities really drive this game in the direction of your standard RPG. From everything down to the choices you make on your character shaping your story, to the way your abilities are learned and progress makes me feel like I just picked up an epic single player game. Couple that with the dynamic world events, and thus far, it seems that a large amount of the progress can be made without ever being in a group. I will qualify that and say that I am not yet at the end game stages (I’m holding fast to my ‘I’m going to play this casually’ promise), but most of the gamers I have spoken with have had no argument. Guild Wars 2 has thus far answered so many ‘Why can’t they just-‘s and ‘Would it be great if-‘s that I’m tempted to call it the Final Fantasy VII of the new age MMOs. Bold statement, I know. Will it get old? Will the end game hold our attention? Are all these changes from the normal routine enough? I can’t answer that yet. I can say though, with certainty, that ArenaNet has successfully problem-solved some of my most major complaints in this industry. Here are the five most predominant things I noticed that had me hooked by level ten:

1. The World Map and Travel: Perhaps one of my favorite things is the fluidity of the world map. In nearly every game I have ever played, you start in one area and after five levels travel to another, another by level 15, and by the third or fourth place you have seen your map looks like a child’s game of Memory. Random spots are unlocked, none of them touch, and it takes an enormous amount of time to get back and forth from one to the other. Here, we have continuity of your story and map. At times, you don’t even realize you have changed areas. It guides you seamlessly from one recommended zone to the next, all the while collecting waypoints at various outposts and towns for you to quick travel to. That’s right, I said quick travel. For a nominal fee you can open your map from anywhere in the world, select a previously visited waypoint, and arrive there as fast as your computer will load the area. So far, that averages about three seconds. No coaches, no mounts, no ungodly runs back to a town just to spend six minutes on a flight path heading three zones over to find what you need.

2. Questing Redefined There are no quests. There, I said it. They have renamed them ‘events’ and put the kibosh on your old school quest log. Sure, you are technically doing the same thing – performing a task for a citizen in whatever township you are near, but you are doing so in a very different manner. No longer are you forced to reach each quest hub, collect a handful of quests, and venture out into surrounding areas. No more quest chains that take you back and forth to the same spot five times. Instead, as you get near an area with something that needs to be done, you receive a notification in your event list. It tells you what to do, you do it, and you are rewarded. You never even have to go back to anywhere and turn it in. These dynamic events are not specific to your character either. As other players contribute to the cause, your completion meter also increases. The more you participate, however, the higher your rewards. Some of these are marked on your map as an empty heart icon. These are called “renown hearts,” and mark the location of a one-time story driven event. Once completed, the heart will fill in with color, and you will not have access to that event again. Unlike the other triggered events which are repeatable. And for the completionists out there – don’t worry about wasting time for no reward to go and collect all the renown hearts in lower level areas. Your level will always be scaled down to the appropriate one, keeping events challenging, and the rewards great.

Now, they did not completely eliminate the idea of a quest chain. Sometimes, they do have follow up events, like little checkpoints, but they update as you go, carrying you through the map in one trip. There are some that will inform you that they are group quests and will require you to have some others help you along. So far this seems not to be an issue, as most areas of the map were populated as I went through them. That could change though. As players make their way to the end game, it is pretty standard that the starting areas become more and more desolate. Arguably, the best change here is the lack of a quest log. Instead of limiting the amount of tasks you can have active, GW2 drops the event when you are too far away to complete it, but saves your progress for the next time you return. Only kill half the minotaurs invading Wayfarer Foothills? No problem, they will still be there the next time you visit and they will only ask you to kill the ones you missed.

3. The Collectables Screen and Making Crafting Fun The lack of bag and bank space is always an issue for any adventurer. GW2 has sought to ease the pain of having to go to town and empty your bags every 20 minutes by adding a Collectables tab to your bank. Any item that is deemed a crafting material can be right clicked and added to your tab – from anywhere in the world. A separate bank for crafting materials? Yes, please! I’ve only been asking for that for, I don’t know, eight years? And here’s the real kicker for me. Every character you have can collect all of the resources – mining, harvesting, and logging – and deposit them. And every character can access them. Your entire bank, similar to the one in Diablo 3, is shared throughout your account. Going one step further than Blizzard, GW2 allows you to craft from this tab, never needing to pull materials out and clog up your precious bag space. Now about making crafting fun – hard to believe, I know – let me say, it isn’t for everyone. There are a couple of neat changes to this area, in my humble opinion. One is the discovery pane. Yes, you do still get your basic recipes when you chose your craft, but they are mostly patterns to make components. Much like in Minecraft, you take those components, open up your discovery pane, and mix and match until you learn to make something new. It does have a built in elimination system, so you will never waste materials learning the same recipe twice, and as you add items to the proverbial pot, it will tell you how many possible combinations remain. Secondly, while you can only have two active crafting skills, you are able to switch to another for a fee, and will not lose any leveling progress in the dropped skill. Essentially, one character could master them all.

4. Everyone is a Healer, No One is a Tank The battle system is another area where GW2 shines as a traditional RPG. Gone are the predetermined roles of each class. Gone are the hours of waiting for a healer or a tank to log on for your dungeon party. Everyone does everything, all the time. Each class has a dedicated action button for their personal healing spell, and there is no taunt mechanic. There are other abilities throughout the classes that heal players close to you, so not all is lost. Essentially, what ArenaNet has done is dissolved the notion that these games require what we gamers call ‘the holy trinity’ – a tank, healer, and dps combo. This is an idea and system that carried over from the original Guild Wars, which I will admit, I did not play. It is new to me, and I love it. ArenaNet did release the information (2011 MMORPGITALIA) that there are threat mechanics in place to determine who the monsters attack, quelling accusations that there is no way to control a fight without these roles. Most of it involves an AI system, where each type of monster will act accordingly and based on many factors. This means that any group of five players can complete a dungeon together. Sure, there are bound to be favorable combinations, but nothing is impossible. The reality is that all players are in control of how their fights work.

5. Here – Have Some Free XP! Last but not least, one key point that most games have introduced through the years, but that ArenaNet offers us from launch – everything gives you experience. There are a handful of little goals to achieve in every area that all earn you experience as well. Vista points to climb to, areas of interest to explore, and yes – even collecting waypoints. From gathering resources, to PvP, to crafting - you are always getting some experience out of whatever you do. In fact, you can hit the level 80 cap without ever killing a single beast. Each crafting discipline awards you exactly ten levels worth of experience. There are eight disciplines. Provided you have the materials gathered on other characters, or the funds to purchase them all, you could train and max out each discipline and get your character to level 80, without ever leaving town.

All in all, I’m one impressed gamer. All the textures and intricate scenery aside, this game is a lot of fun. I never feel like I am standing around accomplishing nothing, which was a chief complaint near the end of my Warcraft days. I have yet to feel like I can’t complete an event, and though I have had groups for a portion of my time in this game, my solo track record is equally as good. People are saying this could be the next World of Warcraft. Only time will tell. It is natural for an MMORPG to come out and steal the show for a few months. Those that make it last years and years – those that fail often last only a few months. If I were a gambler, I’d put money on seeing this game through into the over five year range. Guild Wars 2 is based on the same MMO foundation that makes all these successful games work. I find it to be different enough though; that I believe it could work better.

Monday, July 15, 2013

Star Trek Theater 3000: Power Play (TNG Season 5, Episode 15

Written by Stuart Cooper

Star Trek: The Next Generation Season 5 Episode 21 "Power Play"

If you know me personally, or if you've ever seen me at a comic convention or nerd related event, it's usually pretty evident that I am a Trekkie. I've been a Trekkie for about a decade and I love it more and more every time I watch it. I think the show holds a lot of merit in terms of storytelling and underlying themes. The show can speak to you on a lot of different levels, and that's why I believe it has endured all these years. I decided to start reviewing one Star Trek episode a week. This will be coinciding with something I'm doing with my friends. My friends and I recently decided to randomly choose one Star Trek episode a week, watch it at the same time, and share our thoughts/and or riffs. This week's episode was “Power Play”, a gem from Season 5 of Star Trek: The Next Generation. The plot involved possession, ghost machines, a reserved Worf, and some pretty intense fighting. Let's dive into it.

In the episode “Power Play” the crew of the Enterprise intercepts a distress signal, which usually in science fiction means certain death, and of course they choose to pursue it. The crew arrives at a baron planet and Troi says she senses life on the planet, so an away team is sent down to investigate and possibly save whatever being is down there. This ignorant move results in Troi, O’Brien, and Data being possessed by orbs on the surface that are apparently the souls of a lost crew that was stuck on that planet. You still with me? I know that last sentence was heavy. After the orbs enter the bodies of the 3 crew members, they get back onto the ship and organize a mutiny of sorts. Troi, O’Brien, and Data hold crew members hostage in Ten Forward. It's soon after this that we find out the orbs from earlier were souls, and they are now possessing the crew members. One big question that has to be asked tho, how can a ghost possess Data? He has no organic matter to control, do souls have power over technology? This is never explained. I think it was merely a plot device that would give Brent Spiner another chance to act goofy and different. One cool little tid-bit. This episode featured Patricia Tallman (Night of the Living Dead 1990) as one of Worf's Security Officers! She unfortunately does not speak, and is only on screen for a few seconds.

After some tense hostage scenes, there is a confrontation between Worf and Data. A fight between the two is teased, but Worf backs down. Worf appears to be very weak in this episode, but at the end of the episode he implies this was only because he was “being reserved”. If you watch enough TNG, you know who would have won that fight. Another highlight in the episode was Miles snapping at Keiko and their crying baby. Data also threatens the baby at one point, just to emphasize how evil these ghosts are. Towards the end of the episode there is a huge moment of tension when Data picks up Picard and chokes him, then picks him up off his feet and holds him in mid-air by his throat. Just shows you that Data could really kill anyone he wanted, if he needed to. Soon after that scene the ghosts are hit with some type of wave and forced to leave the bodies of the crew members.

Overall the episode was a lot of fun and full of tension. The acting was spot on and tight. There were moments where main cast members really became vulnerable, and the villains proved to be rather menacing. I think this was a very effective story. It was also nice being able to see some of the actors act differently than they did normally. I'm sure Spiner enjoyed letting loose a bit. I would definitely recommend this episode to anyone who wants to watch a good one and done TNG episode. You get to see Evil Data, Evil O’Brien, and Evil Troi, what's not to love?

Monday, June 24, 2013

Retro Game Review: Mighty Morphin Power Rangers (SNES)

Written by Stuart Cooper

I was lucky enough to witness two massive crazes when I was a child. The explosion of “Teenage Mutant Ninja Turtles”, and “Mighty Morphin Power Rangers”. Well when TMNT was starting to fall off the map, it was prime time for a children's show to swoop in and stake it's claim on Saturday Mornings. The show to do that would be “Mighty Morphin Power Rangers”. The show was almost instantly popular and spawned so many toy lines and alternate series that I've long since lost count. I was one of those children who ate it up and had to have every toy, every game, every coloring book, all that good stuff. In terms of merchandising, Power Rangers might even have the Turtles beat. Well amongst the many items released during it's peak popularity, children were blessed with the opportunity to play TONS of Ranger games. I'm talking 3-4 games for SNES, Genesis, then ports to Game boy, Game Gear, Mega Drive, Tiger Handhelds, etc. They actually rushed the first line of games pretty quickly since the first game takes place before they even meet The Green Ranger, which was technically still in the first season. As a result, some of the games are good, some are not so good, but today I'll tackle the Super Nintendo version of “Mighty Morphin Power Rangers”.

Now the game itself apparently differs depending on which console you get the game for. Most versions are a side scroller and the only differences being the bosses, but the Game Gear version is actually a partial fighting game as well. The Super Nintendo version starts off with the 5 rangers in human form, staring on as Rita for whatever reason, decides to show her face. There is pretty much no story, you start off in the city and you go through 7 different stages, all of which seem to be just random locations that have nothing to do with the story or show. So if you are looking for an enticing story element, this game won't have it.

On the plus side, you do get to choose between all 5 rangers and you can change which Ranger you are with each stage. Since there are 5 side scrolling stages, you can play 1 stage per ranger if you'd like. That is what I decided to do, so I could test each one and see if there was any difference. As far as I can tell all 5 rangers were pretty much the same strength. The red one seemed slightly stronger than the others, but that might just be my brain being influenced by the actual show. The one difference I did notice was the use of their special weapons. Each ranger has a special weapon like they do in the show. The pink ranger has a bow, the blue ranger as a little gun, the black ranger has an ax and so on. The pink Ranger actually shines when it comes to this because her bow can shoot arrows after you combo a few hits. This can provide you with some reach. Each level, except for the last two, stick to a simple formula. You beat up waves of Rita's “Putties” and when you get to the second part of the stage you are confronted by the boss and proceed to hunt him down while in your ranger outfit. At the end of the level you face the boss.

The bosses are really my favorite part since they are the shining stars of the show itself. As a kid I remember tuning in every week just trying to imagine what kind of deranged weirdly themed creature Rita's slave sculptor would conjure up next. The game kind of disappoints in it's selection but you have to consider when the game was released the first season hadn't even finished, so no Evil Green Ranger, Rita, Goldar, or Lord Zedd fights. To be honest I only recognized 2 out of the 7 bosses in the game, that being the Skeleton man “Bones” and the unforgettable petrifying “Eye Guy”. Fighting Eye Guy brought back some memories and made me want to re-watch that episode. As far as difficulty, unless you are under the age of 10 there probably won't be much. If you can understand very basic boss patterns and how to do jump-kicks, you'll beat this whole thing in about an hour. The last two stages of the game you actually get into your MegaZord form and it turns into a fighting game. You fight this incredibly random villain (that is not in the game previously), It looks kind of like a Gundam or something from Escaflowne. Very forgettable boss fight but it's cool that they found a way to get the Zords in there.

Overall I'd say this game is definitely worth checking out. I wouldn't say that if you still had to pay 50 dollars for it, but the game can be found for about 6 bucks on eBay or a local retro game retailer. I got my copy for 5 dollars. It will always hold some nostalgic value for me and it's a good side scroller. The cons would be the lack of story, lack of difficulty, no two player mode, and you can beat it all in an hour. If you loved this show growing up and you miss it, perhaps it's time to pop this cartridge in and say IT'S MORPHIN TIME!

Some bonus Rangers videos just because:

Sunday, June 23, 2013

R.I.P. James Gandolfini

Written by Stuart Cooper

This week the world lost an incredibly talented man by the name of James Gandolfini. He was 51 years old and was most famously known for his role as Tony Soprano on “The Sopranos”. James demonstrated on several occasions that he was an incredibly talented actor. I first noticed him in the 90's classic “True Romance” where he has a rather brutal fight scene with Patricia Arquette. Of course his role in Sopranos is what captured most people's attention. He brought the character of Tony Soprano to life in ways no other individual could have. Some people even consider “The Sopranos” to be one of the greatest shows in the history of television, and I'd have to agree.

During the course of the Sopranos I can remember several occasions where moments of Tony's life struck a cord with my own, and there were several moments that left me thinking, left me emotionally connected to the material. That is the sign of a good actor and a well written show. So it was my pleasure to live during a time frame where I got to see those episodes as they aired. I was one of the many people tuning in to the finale, scratching my head and wondering if Tony Soprano was alive or not? I wish we had an answer, or a Sopranos movie, or something. But he already gave us 10 years of his life on that show, it's just another sign that it was good. Society couldn't get enough of Tony Soprano, and neither could I. That's the power of entertainment.

Without James Gandolfini I seriously doubt the show would have done as well. As an actor he also played many other roles in almost every genre. I recall seeing a couple newer comedy films with him exercising his comedy chops. He certainly had a unique character and appeal. The world definitely lost a legend. I hope somewhere, somehow, James is enjoying a bowl of ice cream and resting it on his stomach, in that big recliner in the sky. My thoughts and prayers go out to his family and his baby he left behind. At least they can draw some comfort in knowing his work will continue to be legendary and I'm sure people will be watching Sopranos re-runs 100 years from now.

Here is a small sample of some of my favorite James Gandolfini moments:

Monday, June 10, 2013

What to Watch: MMPR: POWER REBORN

Something I'm going to try and do more on the site is bring up projects that need attention. I believe with the invention of webisodes and streaming media, the possibilities for new user created content is boundless. One new project I recently discovered was a Mighty Morphin Power Rangers fan film entitled "Power Reborn". The trailer for the fan film is already out and there is a kickstarter campaign currently funding the project. It looks like the first episode is due out this fall, and depending on the success of that and future kickstarter funds, we may get more. The trailer looks very promising and after looking at the project, it appears we may have a pretty interesting fan film on our hands. It kind of reminds me of what is being done with Mortal Kombat and the "Legacy" series on YouTube. Check out the trailer for yourself below. I'll also provide links to the Power Reborn pages, so you can show your support if you enjoy it!

Facebook: MMPR

Twitter: MMPR

OFFICIAL SITE: MMPR